Showing posts with label shooter. Show all posts
Showing posts with label shooter. Show all posts

Sunday, July 4, 2010

Battlefield: Bad Company 2 (2010/RUS/ENG )

Battlefield: Bad Company 2 (2010/RUS/ENG )
Description

"In Battlefield: Bad Company 2, the Bad Company crew again find themselves in the heart of the action, where they must use every weapon and vehicle at their disposal to survive. The action unfolds with unprecedented intensity, introducing a level of fervor to vehicular warfare never before experienced in a modern warfare action game.
The 'B' company fight their way through snowy mountaintops, dense jungles and dusty villages. With a heavy arsenal of deadly weapons and a slew of vehicles to aid them, the crew set off on their mission and they are ready to blow up, shoot down, blast through, wipe out and utterly destroy anything that gets in their way. Total destruction is the name of the game -- either online or offline, enemies will soon learn there is nowhere to hide."

Features

*Squad Up: Compete as the lone wolf or together in 4-man squads with up to 32 players and multiple game modes including the all new Squad Rush!
*Defining Online Warfare: Become the master of land, sea and air on vast battlefields designed for wide open warfare on Ranked Servers.
*Intense Solo Campaign: Join Bad Company in a fight through deadly jungles, desert cities and vast arctic terrain on a mission to defuse WWIII.
*Tactical Destruction: Create new firing points, chip away enemy cover, and bring down entire buildings full of enemy combatants

System Requirements

Minimum System Requirements

OS: Windows XP
Processor: Core 2 DUO @ 2 GHz
Memory: 2 GB
Hard Drive: 15 GB for Digital Version, 10 GB for Disc Version
Video Memory: 256 MB (NVIDIA GeForce 7800GT/ATI X1900)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard and Mouse
Drive the DVD Rom

Recommended System Requirements
OS: Windows Vista/7
Processor: Any Quadcore Processor
Memory: 2 GB
Hard Drive: 15 GB for Digital Version, 10 GB for Disc Version
Video Memory: 512 MB (NVIDIA GeForce GTX 260)
Sound Card: DirectX Compatible
DirectX: 10
Keyboard and Mouse
Drive the DVD Rom





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Thursday, July 1, 2010

Max Payne (PC)

RS.com Max Payne (PC)





Code:
http://rapidshare.com/files/404063964/Warezmasti.com.MP.part1.rar.html
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Frontlines Fuel Of War

Frontlines Fuel Of War

Frontlines  Fuel Of War (PC/ENG)
Unfolding in the near future and based on the realities of today, FFOW reveals the history of the next great global war. While the world's energy crisis is brewing a new and more and more people are becoming victims of horrific reality, the group organizes two superpowers' strategic military alliance, endowed with unprecedented power and military-economic potential. Join the ranks of the Western Coalition (established by the United States and the European Union) or the Red Alliance (set up by Russia and China) and the smell of gunpowder at the forefront of the future!

Download
hotfile.com
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half-life

Half-Life Source: Enhanced

Half-Life Source: Enhanced For Mac OS -  Runs on SL 10.6.x
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Wednesday, June 23, 2010

Making History 2: The War of the World (2010)

Making History 2: The War of the World (2010)


Image

Making.History.II.The.War.of.the.World-SKIDROW

Tech Info
Year: 2010
Genre: Strategy (Turn-based / Grand strategy) / 3D
Developer: Muzzy Lane Software
Platform: PC
Release date: February 2, 2010
Publisher: Muzzy Lane Software

Minimum System Requirements
- Windows Vista, XP or 2000 Operating System
- Pentium III or Athlon 1.0GHz Processor
- 512 MB RAM
- 850 MB available hard drive space
- 64 MB Video Card

Screen
Image
Image
Image
Image
Image

Download
{Code: Select all [Check Download Links]
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Monday, January 18, 2010

Dreamkiller (2009) (PC)

Dreamkiller (2009) (PC)





Platform: PC
Category: First-Person Shooters
Publisher: Aspyr
Release: 2009/10/12
Size: 5,388.6 MB

Description:
Dreamkiller is a shooter that takes players inside the world of dark and twisted nightmares. Gamers take on the role of Alice Drake, a psychologist with the extraordinary ability to enter the minds of her patients and combat the ravenous foes haunting their dreams. Utilizing a host of fantastic weapons and her own special abilities, Alice confronts our common demons only to discover an even deeper menace reigns within. The ultimate showdown becomes inevitable between that which would torment and she who will protect, and only one force will prevail amidst a variety of dreamscapes as varied and bizarre as the human mind itself.

Features:

* The world of dreams and nightmares allows for each level to be a completely different environment with different sets of enemies
* In each dream world players can enter a secondary level of the subconscious a world within a world and encounter new enemies, weapons and power-ups
* Players can use Alices teleportation powers to quickly zoom around rooms to dodge enemies and achieve a tactical advantage over enemies
* Alices weapons are massive and fierce, each featuring two unique attacks and outlandish ammunition including lightning bolts, lasers, sticky grenades and even Happy Thoughts.

System requirements:
Operating System: Windows XP/Vista
Processor: 2.4 GHz Dual Core Processor (Intel Core 2 Duo or AMD Athlon X2)
Memory: XP–1 GB, Vista–2 GB
Hard Drive: 10.1 GB 1 GB Swap File
Video Card (graphics): 3D Hardware Accelerator Card Required – 100% DirectX 9.0c compatible 256 MB Video Memory with Shader 3.0 support
(ATI): Radeon HD 2600 / (Nvidia): Geforce 7600
Sound Card: DirectX 9.0c compatible sound card
Direct X 9.0c

Code:
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Resident Evil 5 (2009) (PC)

Resident Evil 5 (2009) (PC)





Platform: PC
Category: Action Adventure
Publisher: Capcom
Release: 2009/09/15
Size: 129.5 MB

Description:

Produced by series veteran Jun Takeuchi, this next-generation follow-up to the terrifying series introduces the theme of escape as its core survival instinct. As Chris Redfield (former S.T.A.R.S. member and now part of the BSAA unit), your life is in danger as you strive to complete your most dangerous mission yet in a sweltering desert colony where a new breed of evil has been unleashed.

Swarms of marauding evil beings will charge at you when your pulse is racing at a heart-shattering pace. Environments will play a bigger factor than ever here, using the power of next-gen systems to create a world where terror might lurk in any alcove or shadow. Powerful lighting effects overwhelm the player with mirage movement and blinding brilliance, and even in the light of day, there is no safe haven in this Resident Evil.


Recommended Requirements

* Windows Vista
Intel Core 2 Quad Processor / AMD Phenom X4
1 GB for Windows XP (2 GB for Windows Vista)
1280 by 720 monitor
NVIDIA GeForce 9800 series / ATI Radeon HD 4800 series (512 VRAM or more)
Xbox 360 Controller for Windows
Broadband Internet Connection

Code:
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Friday, September 4, 2009

BATTLEFIELD(armored fury)

Battlefield 2 Patch v 1.5 (2009)
Battlefield 2 Patch v 1.5 (2009)
PC Game | Windows | 2GB
Battlefield 2 Patch v 1.5 (2009)
Battlefield 2 Patch v 1.5 (2009)
Battlefield 2 Patch v 1.5 (2009)
Features:
* Additional support for Windows Vista.
* Added Highway Tampa as a required map.
* Added a new map called Operation Blue Pearl.
* Added Euro Force and Armored Fury as free to play content for all Battlefield 2 players.
* Added Widescreen support
* Allowed BF2.exe to use more than 2Gb RAM
* Added support for the Novint Falcon controller (www.novint.com).
Gameplay Tweaks:
* Changes made to both the J10 and F35B to make them more balanced.
* AA targeting tweaked to make it more effective.
* Added checks to prevent “runway grieving”.
* Various changes made to prevent cheating.
* Tweaked the hit detection, hits will be more accurate to the model.
* Occasional connection drops after being on a server a couple of minutes – Fixed
* Prevented use of mouse wheel to provide speed boost to vehicles
* Prevented use of mouse wheel to exploit parachutes
* Players can now pass claymores by going prone
* Update the HUD on TV Guided missiles to increase visibility on maps like Dragon Valley
* Added Battlefield 2142 style prone deviation (going prone will now cause reduced accuracy for a brief period)
Bug Fixes:
* Fixed the issue where picking up a players kit would cause CTD
* Updated BF2OpenAL.dll from version 1.1.1.0 to version 2.1.8.1
* Updated ch_gas_station collision mesh on Dragon Valley to be consistent with other gas station buildings
* Fixed the issue where MEC artillery piece on Operation Clean Sweep changes to the USMC’s control when they capture the Airfield flag
* Updated the Challenger2 HUD to show the correct icon instead of the M1A2 HUD icon
* Changed a PLA FAV to MEC FAV on Road to Jalalabad
* Tweaked the artillery respawn time on Dragon Valley for to 360 seconds as other artillery uses
* Included a delay after weapon switch for the Bizon (PP-19) to 0.666
* Updated the F35B’s lock delay to 1 second instead of 1.5 seconds to match other aircraft
* Changed the Humvee camo on Taraba Quarry to be the correct design
* Increased the splash damage of the UH-60 (Black Hawk) guns from 0.25 to 1.5
* Updated the G36E HUD to react the same as other weapons during sprint
Genre: Action (Shooter), 3D, 1st Person

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Neuro Hunter




Neuro Hunter
 
 
 
 
Neuro Hunter [2009] | PC Game | Genre: Action RPG
Developer: Media Arts | Publisher: Deep Silver | Language: English

Computer expert Hunter is hired by the Johnston Biotek corporation, just called “Corporation” in the game. Hunter is to repair the network of a mining complex but fails and ends up in an underground cave world after an explosion. A man called Toadstool finds him and tells F where they are: In an underground world where a computer freak called Hacker has seized power.
Neuro Hunter [2009]
Left alone by the Corporation, Hunter has to find a way back to the surface all by himself. On his quest he meets Kathryn, a mysterious woman, who sometimes helps the player. Hunter faces many dangers and problems; for instance, when he is confronted by sinister figures in an underground prison colony. Of course we cannot give away whether he finds the suspected lift to the surface there.
Neuro Hunter [2009]

Features:

✔ Cyberpunk role playing game with atmospheric graphics
✔ 36 main and 6 side quests wrapped into an intriguing Sci-Fi-story
✔ 6 classes of different implants to improve your characters abilities
✔ Tactical realtime-fights in the Matrix – hacking of networks and sabotage of security systems
✔ 14 different monster classes and many subclasses: reptiles, hybrids, humanoid mutants, giant spiders, quantum ghosts and more…
Neuro Hunter [2009]

Minimum System Requirements:

• Pentium III 1 GHz
• 512 MB RAM
• 1.4GB uncompressed free hard drive space
• 100% DirectX 9.0c compatible 3D Accelerator with 64MB
• Microsoft Windows 2000/XP
• DirectX 9.0c
Neuro Hunter [2009]

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Sunday, August 23, 2009

wolfenstein

         Wolfenstein


The new first-person shooter from Activision, id Software, and Raven Software. The original Wolfenstein 3D shipped more than 17 years ago and as you probably already know it popularized the first-person shooter. Before Half-Life made scripted shooters all the rage, Wolfenstein 3D relished in the pure simplicity of roaming around big levels and blasting Nazis with an ever-escalating arsenal of weaponry. Call it the Inglorious Basterds of its day. This new Wolfenstein definitely borrows the spirit of the original, but it also has some new baggage, as well.
You play as Allied agent B.J. Blazkowicz, basically every German's worst nightmare. In Wolfenstein, you uncover a mysterious artifact using something called Black Sun energy, and it's up to you to stop the Third Reich from developing it into a weapon. And like that, you're sent to the city of Isenstadt, deep in the heart of Germany. There, you'll work with the local resistance group and another faction to halt the nefarious Nazi plot.



Killing Nazis never really goes out of style.
This isn't a purely linear, scripted game. Instead, like the upcoming Halo 3: ODST, the idea is that you use a city level as a hub of sorts that launches you into various missions. This lets you explore the city quite a bit, much like you may have explored the levels in the original Wolfenstein 3D. When you come upon German patrols, it's time to have some fun. You can meet up with contacts to get missions, which then lead you to various jumping off points that launch you into different levels. Once you're done, you return back to the city levels.

Unfortunately, this is where Wolfenstein also stumbles, because it feels like the designers didn't have enough faith in their ideas to fully develop them. You might think that this is a relatively large world or a blend of FPS and RPG, where you can accumulate quests from NPCs and then decide which ones to pursue. Instead, this freedom only gives you a thin illusion of open world gameplay. The city levels of Isenstadt are incredibly compact, and navigating it only takes a handful of seconds rather than minutes. You'll run along the same streets and alleyways a ridiculous number of times over the course of the game as you go between contacts of the local resistance group and other factions. Before long, exploration quickly gets dropped, especially since there's not much need to look at your in-game map as there's a constant marker on the compass telling you exactly where you need to go.


The Veil is the alternate dimension in the game.
Meanwhile, the mission structure is also fairly linear; you complete a mission for one group and then they tell you to go talk to another faction that will give you another mission, and so on. There's not much sense that you've got a lot of choice or freedom in the matter. There's no currying favor with one faction or displeasing another, either. They're just telling you where to go and what to blow up. At least the good news here is that there's a lot to blow up.

Combat in Wolfenstein might surprise you with the amount of environmental destruction at work. While you can't blow up walls and buildings, a lot of stuff does fly when grenades detonate, and plenty of cover gets shredded by gunfire. The core idea of killing Nazis is in good effect, as you can blast them with conventional weapons and when that gets boring or you start running low on ammo you can pull out your more exotic gear, such as the particle beam that pretty much vaporizes enemies. You can also upgrade your weapons considerably, using gold that you find and recover from the levels. You can't afford to upgrade every weapon, but if you have a favorite you can boost its range, accuracy, recoil dampening, and much more.


 This wouldn't be Wolfenstein without a supernatural element. In this case, it's a mystical amulet that gives you special powers. Veil Sight sort of acts like night vision, but it also highlights enemy weak spots and, more importantly, it lets you travel to another dimension where obstacles in the real world might not exist. If there's a solid brick wall ahead of you, turn on Veil Sight and you might discover a gaping hole that you can walk through. This facilitates exploration and can be used to flank dangerous enemy positions. The rest of the powers are familiar to shooter fans; there's a bullet-time like ability, a shield ability, and a shield-penetrating ability that's useful in puzzle situations as well as against certain enemies.

Speaking of enemies, they'll run the gamut from Wehrmact infantry to SS troopers to Veil-enhanced foes, such as the armored Heavy Trooper and the Assassin. The more exotic foes are dangerous, but they have specific weaknesses that can be exploited if you use your Veil powers. And you might as well use them, too, because there's not much use rationing the Veil powers given that there's no shortage of special Black Sun recharge points throughout the game.



Upgrade your weapons using gold found in levels.
Wolfenstein has a solid, graphical look, and it looks the best on the PC, but it really begins to shine when you get into the missions that take you out of the city. There are a variety of environments that are well rendered, from an outlying farm to a vast underground facility to a monstrously huge zeppelin. The city of Isenstadt feels relatively bland in comparison. Character models are well done, but there's a sense that the graphics engine (built on the same technology of the one that powered Quake IV) isn't as state-of-the-art as it used to be. The audio is generally excellent, and it's nice to hear the accurate report of weapons in single-player. However, those same guns sound tinny in multiplayer.

The single-player campaign runs about as long as most; you'll probably get about six to eight hours out of it. Then it's on to multiplayer, and it's interesting in that it goes for a decidedly retro look and feel; it ditches the glossier graphics of the single-player game to give character models and animation that is reminiscent of Return to Castle Wolfenstein, the 2001 game. Yet the multiplayer modes themselves feel relatively rudimentary and they aren't as deep as the popular Return to Castle Wolfenstein mod Wolfenstein: Enemy Territory, which is puzzling. Anothe problem is that Wolfenstein is competing against another recent Activision World War II shooter, the wildly popular and deep Call of Duty: World at War.


Multiplayer seems to forget Wolfenstein: Enemy Territory existed.
It's hard to see Wolfenstein peeling away players from those games, especially with just three modes. There's Team Deathmatch, Objective, and Stopwatch. Objective requires one team to carry out a task and the other team to try and stop them, while stopwatch is where both teams take turns in an objective-style level and try to beat each other's times. But it basically translates into lots of mindless running-and-gunning, and the quick respawn times means that there's not much penalty in dying. Plus, the game only supports up to 12 players, which means that the matches lack the scale of other games that have 16.
Closing Comments
With almost a decade between installments, it's impossible to argue that id is trying to milk the Wolfenstein license. Yet this also means that a lot of evolution has gone on in the genre. It's admirable that Raven Software recognized this with Wolfenstein, but you can't help but wish that they developed the kernel of the ideas in this game into something more. As it is, this new Wolfenstein comes off as an engaging, though otherwise forgettable, shooter.

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